Everything about Dimetric Projection totally explained
Dimetric projection is a form of
axonometric projection, in which its direction of viewing is such that two of the three axes of space appear equally foreshortened, of which the attendant scale and angles of presentation are determined according to the angle of viewing; the scale of the third direction (vertical) is determined separately. Approximations are common in dimetric drawings.
This type of projection is used in many
computer and video games (such as in
SimCity 2000 and
Diablo), but is often mislabelled
isometric projection, in which the angles between the projection of the x, y, and z axes are all the same, or 120°.
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